/**************************************************************************** * Copyright (c) 2014 Bastiaan Veelo * * Copyright (c) 2014 Jürgen Riegel * * * * All rights reserved. Contact me if the below is too restrictive for you. * * * * Redistribution and use in source and binary forms, with or without * * modification, are permitted provided that the following conditions are * * met: * * * * Redistributions of source code must retain the above copyright notice, * * this list of conditions and the following disclaimer. * * * * Redistributions in binary form must reproduce the above copyright * * notice, this list of conditions and the following disclaimer in the * * documentation and/or other materials provided with the distribution. * * * * Neither the name of the copyright holder nor the names of its * * contributors may be used to endorse or promote products derived from * * this software without specific prior written permission. * * * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * \****************************************************************************/ #ifndef GUI_CoinRiftWidget #define GUI_CoinRiftWidget #if BUILD_VR // defines which method to use to render # define USE_SO_OFFSCREEN_RENDERER # ifdef USE_SO_OFFSCREEN_RENDERER # ifdef USE_FRAMEBUFFER # error "Mutually exclusive options defined." # endif # endif # include # include # include # include # include # include # include # ifdef USE_SO_OFFSCREEN_RENDERER # include # endif # ifdef USE_FRAMEBUFFER # include # endif # include # include # include # include # include # include # include <../Src/OVR_CAPI_GL.h> # include <../Src/CAPI/GL/CAPI_GL_Util.h> // For framebuffer functions. class CoinRiftWidget: public QGLWidget { ovrHmd hmd; ovrEyeRenderDesc eyeRenderDesc[2]; ovrTexture eyeTexture[2]; # ifdef USE_FRAMEBUFFER GLuint frameBufferID[2], depthBufferID[2]; // A SoSceneManager has a SoRenderManager to do the rendering -- should we not use // SoRenderManager instead? We are probably not that interested in events. // SoSceneManager::setSceneGraph() searches for the camera and sets it in SoRenderManager, but // its is actually only used for built-in stereo rendering. // FIXME: We should probably eliminate that search... SoSceneManager* m_sceneManager; # endif # ifdef USE_SO_OFFSCREEN_RENDERER SoOffscreenRenderer* renderer; # endif SoSeparator* rootScene[2]; SoFrustumCamera* camera[2]; SoNode* scene; public: explicit CoinRiftWidget(); ~CoinRiftWidget(); virtual void setSceneGraph(SoNode* sceneGraph); void setBase(const SbVec3f& pos) { basePosition = pos; } void setBackgroundColor(const SbColor& Col); SbVec3f basePosition; SbRotation baseOrientation; protected: void handlingSafetyWarning(void); void initializeGL(); void paintGL(); void resizeGL(int width, int height); SbColor BackgroundColor; SoTranslation* lightTranslation; }; #endif // BUILD_VR #endif // GUI_CoinRiftWidget