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JavaScript

import * as THREE from "./lib/three.module.js";
import { PCDLoader } from "./lib/PCDLoader.js";
import { matmul, euler_angle_to_rotate_matrix_3by3 } from "./util.js";
function Radar(sceneMeta, world, frameInfo, radarName) {
this.world = world;
this.frameInfo = frameInfo;
this.name = radarName;
this.sceneMeta = sceneMeta;
this.coordinatesOffset = world.coordinatesOffset;
this.showPointsOnly = false;
this.showRadarBoxFlag = false;
this.cssStyleSelector =
this.sceneMeta.calib.radar[this.name].cssstyleselector;
this.color = this.sceneMeta.calib.radar[this.name].color;
this.velocityScale = 0.3;
if (!this.color) {
this.color = [1.0, 0.0, 0.0];
}
this._radar_points_raw = null; // read from file, centered at 0
this.elements = null; // geometry points
this.preloaded = false;
this.loaded = false;
this.go_cmd_received = false;
this.webglScene = null;
this.on_go_finished = null;
this.go = function (webglScene, on_go_finished) {
this.webglScene = webglScene;
if (this.preloaded) {
if (this.elements) {
this.webglScene.add(this.elements.points);
if (!this.showPointsOnly)
this.elements.arrows.forEach((a) => this.webglScene.add(a));
if (this.showRadarBoxFlag) this.webglScene.add(this.radar_box);
}
this.loaded = true;
if (on_go_finished) on_go_finished();
}
//anyway we save go cmd
{
this.go_cmd_received = true;
this.on_go_finished = on_go_finished;
}
};
this.showRadarBox = function () {
this.showRadarBoxFlag = true;
this.webglScene.add(this.radar_box);
};
this.hideRadarBox = function () {
this.showRadarBoxFlag = false;
this.webglScene.remove(this.radar_box);
};
this.get_unoffset_radar_points = function () {
if (this.elements) {
let pts = this.elements.points.geometry.getAttribute("position").array;
return pts.map((p, i) => p - this.world.coordinatesOffset[i % 3]);
} else {
return [];
}
};
// todo: what if it's not preloaded yet
this.unload = function (keep_box) {
if (this.elements) {
this.webglScene.remove(this.elements.points);
if (!this.showPointsOnly)
this.elements.arrows.forEach((a) => this.webglScene.remove(a));
if (!keep_box) this.webglScene.remove(this.radar_box);
}
this.loaded = false;
};
// todo: its possible to remove points before preloading,
this.deleteAll = function (keep_box) {
if (this.loaded) {
this.unload();
}
if (this.elements) {
//this.scene.remove(this.points);
this.world.data.dbg.free();
if (this.elements.points) {
this.elements.points.geometry.dispose();
this.elements.points.material.dispose();
}
if (this.elements.arrows) {
this.elements.arrows.forEach((a) => {
this.world.data.dbg.free();
a.geometry.dispose();
a.material.dispose();
});
}
this.elements = null;
}
if (!keep_box && this.radar_box) {
this.world.data.dbg.free();
this.radar_box.geometry.dispose();
this.radar_box.material.dispose();
this.radar_box = null;
}
};
this.preload = function (on_preload_finished) {
var loader = new PCDLoader();
var _self = this;
loader.load(
this.frameInfo.get_radar_path(this.name),
//ok
function (pcd) {
var position = pcd.position;
//var velocity = pcd.velocity;
// velocity is a vector anchored at position,
// we translate them into position of the vector head
var velocity = position.map(
(p, i) => pcd.velocity[i] + pcd.position[i]
);
// scale velocity
// velocity = velocity.map(v=>v*_self.velocityScale);
//_self.points_parse_time = new Date().getTime();
//console.log(_self.points_load_time, _self.frameInfo.scene, _self.frameInfo.frame, "parse pionts ", _self.points_parse_time - _self.create_time, "ms");
_self._radar_points_raw = position;
_self._radar_velocity_raw = velocity;
// add one box to calibrate radar with lidar
_self.radar_box = _self.createRadarBox();
// install callback for box changing
_self.radar_box.on_box_changed = () => {
_self.move_radar(_self.radar_box);
};
//position = _self.transformPointsByOffset(position);
position = _self.move_radar_points(_self.radar_box);
velocity = _self.move_radar_velocity(_self.radar_box);
let elements = _self.buildRadarGeometry(position, velocity);
_self.elements = elements;
//_self.points_backup = mesh;
_self._afterPreload();
},
// on progress,
function () {},
// on error
function () {
//error
console.log("load radar failed.");
_self._afterPreload();
},
// on file loaded
function () {
//_self.points_readfile_time = new Date().getTime();
//console.log(_self.points_load_time, _self.frameInfo.scene, _self.frameInfo.frame, "read file ", _self.points_readfile_time - _self.create_time, "ms");
}
);
};
// internal funcs below
this._afterPreload = function () {
this.preloaded = true;
console.log(`radar ${this.radarname} preloaded`);
if (this.on_preload_finished) {
this.on_preload_finished();
}
if (this.go_cmd_received) {
this.go(this.webglScene, this.on_go_finished);
}
};
this.createRadarBox = function () {
if (this.sceneMeta.calib.radar && this.sceneMeta.calib.radar[this.name]) {
return this.world.annotation.createCuboid(
{
x:
this.sceneMeta.calib.radar[this.name].translation[0] +
this.coordinatesOffset[0],
y:
this.sceneMeta.calib.radar[this.name].translation[1] +
this.coordinatesOffset[1],
z:
this.sceneMeta.calib.radar[this.name].translation[2] +
this.coordinatesOffset[2],
},
{ x: 1, y: 1, z: 1 },
{
x: this.sceneMeta.calib.radar[this.name].rotation[0],
y: this.sceneMeta.calib.radar[this.name].rotation[1],
z: this.sceneMeta.calib.radar[this.name].rotation[2],
},
"radar",
this.name
);
} else {
return this.world.annotation.createCuboid(
{
x: this.coordinatesOffset[0],
y: this.coordinatesOffset[1],
z: this.coordinatesOffset[2],
},
{ x: 1, y: 1, z: 1 },
{ x: 0, y: 0, z: 0 },
"radar",
this.name
);
}
};
this.buildPoints = function (position) {
// build geometry
this.world.data.dbg.alloc();
let geometry = new THREE.BufferGeometry();
if (position.length > 0)
geometry.addAttribute(
"position",
new THREE.Float32BufferAttribute(position, 3)
);
let pointColor = this.color;
let color = [];
for (var i = 0; i < position.length; i += 3) {
color.push(pointColor[0]);
color.push(pointColor[1]);
color.push(pointColor[2]);
}
geometry.addAttribute("color", new THREE.Float32BufferAttribute(color, 3));
geometry.computeBoundingSphere();
// build material
let pointSize = this.sceneMeta.calib.radar[this.name].point_size;
if (!pointSize) pointSize = 2;
let material = new THREE.PointsMaterial({
size: pointSize,
vertexColors: THREE.VertexColors,
});
//material.size = 2;
material.sizeAttenuation = false;
// build mesh
let mesh = new THREE.Points(geometry, material);
mesh.name = "radar";
return mesh;
};
this.buildArrow = function (position, velocity) {
var h = 0.5;
let p = position;
let v = velocity;
var body = [p[0], p[1], p[2], v[0], v[1], v[2]];
this.world.data.dbg.alloc();
var geo = new THREE.BufferGeometry();
geo.addAttribute("position", new THREE.Float32BufferAttribute(body, 3));
let color = this.color
.map((c) => Math.round(c * 255))
.reduce((a, b) => a * 256 + b, 0);
var material = new THREE.LineBasicMaterial({
color: color,
linewidth: 1,
opacity: 1,
transparent: true,
});
var arrow = new THREE.LineSegments(geo, material);
return arrow;
};
this.buildRadarGeometry = function (position, velocity) {
let points = this.buildPoints(position);
let arrows = [];
if (!this.showPointsOnly) {
for (let i = 0; i < position.length / 3; i++) {
let arr = this.buildArrow(
position.slice(i * 3, i * 3 + 3),
velocity.slice(i * 3, i * 3 + 3)
);
arrows.push(arr);
}
}
return {
points: points,
arrows: arrows,
};
};
this.move_points = function (points, box) {
let trans = euler_angle_to_rotate_matrix_3by3(box.rotation);
let rotated_points = matmul(trans, points, 3);
let translation = [box.position.x, box.position.y, box.position.z];
let translated_points = rotated_points.map((p, i) => {
return p + translation[i % 3];
});
return translated_points;
};
this.move_radar_points = function (box) {
return this.move_points(this._radar_points_raw, box);
};
this.move_radar_velocity = function (box) {
return this.move_points(this._radar_velocity_raw, box);
};
this.move_radar = function (box) {
let translated_points = this.move_radar_points(box);
let translated_velocity = this.move_radar_velocity(box);
let elements = this.buildRadarGeometry(
translated_points,
translated_velocity
);
// remove old points
this.unload(true);
this.deleteAll(true);
this.elements = elements;
//_self.points_backup = mesh;
if (this.go_cmd_received) {
// this should be always true
this.webglScene.add(this.elements.points);
if (!this.showPointsOnly)
this.elements.arrows.forEach((a) => this.webglScene.add(a));
}
};
}
function RadarManager(sceneMeta, world, frameInfo) {
this.radarList = [];
if (world.data.cfg.enableRadar && sceneMeta.radar) {
let radars = [];
for (let r in sceneMeta.calib.radar) {
if (!sceneMeta.calib.radar[r].disable) radars.push(r);
}
this.radarList = radars.map((name) => {
return new Radar(sceneMeta, world, frameInfo, name);
});
}
this.getAllBoxes = function () {
if (this.showRadarBoxFlag) {
return this.radarList.map((r) => r.radar_box);
} else {
return [];
}
};
this.preloaded = function () {
for (let r in this.radarList) {
if (!this.radarList[r].preloaded) return false;
}
return true;
};
this.go = function (webglScene, on_go_finished) {
this.radarList.forEach((r) => r.go(webglScene, on_go_finished));
};
this.preload = function (on_preload_finished) {
this.radarList.forEach((r) => r.preload(on_preload_finished));
};
this.unload = function () {
this.radarList.forEach((r) => r.unload());
};
this.deleteAll = function () {
this.radarList.forEach((r) => r.deleteAll());
};
this.getOperableObjects = function () {
return this.radarList.flatMap((r) => r.getOperableObjects());
};
this.showRadarBoxFlag = false;
this.showRadarBox = function () {
this.showRadarBoxFlag = true;
this.radarList.forEach((r) => r.showRadarBox());
};
this.hideRadarBox = function () {
this.showRadarBoxFlag = false;
this.radarList.forEach((r) => r.hideRadarBox());
};
}
export { RadarManager };