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JavaScript

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import { Editor } from "./editor.js";
import { checkScene } from "./error_check.js";
import { logger } from "./log.js";
import request from "./request.js";
import http from "./http.js";
function reloadWorldList(worldList, done) {
var xhr = new XMLHttpRequest();
// we defined the xhr
xhr.onreadystatechange = function () {
if (this.readyState != 4) return;
if (this.status == 200) {
let anns = JSON.parse(this.responseText);
// load annotations
anns.forEach((a) => {
let world = worldList.find((w) => {
return w.frameInfo.scene == a.scene && w.frameInfo.frame == a.frame;
});
if (world) {
world.annotation.reapplyAnnotation(a.annotation);
} else {
console.error("bug?");
}
});
if (done) done();
}
};
xhr.open("POST", request + "/loadworldlist", true);
let para = worldList.map((w) => {
return {
//todo: we could add an id, so as to associate world easily
scene: w.frameInfo.scene,
frame: w.frameInfo.frame,
};
});
xhr.send(JSON.stringify(para));
}
var saveDelayTimer = null;
var pendingSaveList = [];
function saveWorldList(worldList) {
//pendingSaveList = pendingSaveList.concat(worldList);
worldList.forEach((w) => {
if (!pendingSaveList.includes(w)) pendingSaveList.push(w);
});
if (saveDelayTimer) {
clearTimeout(saveDelayTimer);
}
saveDelayTimer = setTimeout(
() => {
logger.log("save delay expired.");
//pandingSaveList will be cleared soon.
let scene = pendingSaveList[0].frameInfo.scene;
doSaveWorldList(pendingSaveList, () => {
editor.header.updateModifiedStatus();
checkScene(scene);
});
//reset
saveDelayTimer = null;
pendingSaveList = [];
},
500
);
}
function doSaveWorldList(worldList, done) {
if (worldList.length > 0) {
if (worldList[0].data.cfg.disableLabels) {
console.log("labels not loaded, save action is prohibitted.");
return;
}
}
let ann = worldList.map((w) => {
return {
frameId: w.frameInfo.frame?.frameId??w.frameInfo.frame,
label: JSON.stringify(w.annotation.toBoxAnnotations()),
};
});
var xhr = new XMLHttpRequest();
xhr.open("POST", http.requestHttp + "/project/frameSave", true);
xhr.setRequestHeader("Content-Type","application/json")
xhr.setRequestHeader('authorization', http.token);
xhr.onreadystatechange = function () {
if (this.readyState != 4) return;
if (this.status == 200) {
document.getElementById('saveSuccess').style.display = "block";
document.getElementById('saveSuccess').innerText = "保存成功!";
let timeout = setTimeout(() => {
document.getElementById('saveSuccess').style.display = "none";
clearTimeout(timeout);
}, 3000);
worldList.forEach((w) => {
w.annotation.resetModified();
});
logger.log(
`saved: ${worldList[0].frameInfo.scene}: ${worldList.reduce(
(a, b) => a + " " + b.frameInfo.frame,
""
)}`
);
if (done) {
done();
}
} else {
window.editor.infoBox.show(
"Error",
`save failed, status : ${this.status}`
);
}
};
const uniqueArray = deduplicatePreferString(ann)
xhr.send(JSON.stringify({frameSaveDTOList:uniqueArray}));
}
function deduplicatePreferString(array) {
const map = new Map();
array.forEach(item => {
const key = String(item.frameId);
// 如果还没有这个key或者已存在的不是string类型而当前的是string类型
if (!map.has(key) || (typeof map.get(key).frameId !== 'string' && typeof item.frameId === 'string')) {
map.set(key, item);
}
});
return Array.from(map.values());
}
// function saveWorld(world, done){
// if (world.data.cfg.disableLabels){
// logger.log("labels not loaded, save action is prohibitted.")
// return;
// }
// console.log(world.annotation.boxes.length, "boxes");
// let bbox_annotations = world.annotation.toBoxAnnotations();
// var xhr = new XMLHttpRequest();
// xhr.open("POST", "/saveworld" +"?scene="+world.frameInfo.scene+"&frame="+world.frameInfo.frame, true);
// xhr.setRequestHeader('Content-Type', 'application/json');
// xhr.onreadystatechange = function () {
// if (this.readyState != 4) return;
// if (this.status == 200) {
// logger.log(`saved: ${world}`);
// world.annotation.resetModified();
// //reload obj-ids of the scene
// //todo: this shall be moved to done
// //load_obj_ids_of_scene(world.frameInfo.scene);
// if(done){
// done();
// }
// }
// // end of state change: it can be after some time (async)
// };
// var b = JSON.stringify(bbox_annotations);
// //console.log(b);
// xhr.send(b);
// }
export { saveWorldList, reloadWorldList };