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JavaScript

import {transpose, matmul2, euler_angle_to_rotate_matrix_3by3,normalizeAngle } from "./util.js";
import { logger } from "./log.js";
// todo: this module needs a proper name
function AutoAdjust(boxOp, mouse, header){
this.boxOp = boxOp,
this.mouse = mouse;
this.header = header;
var marked_object = null;
// mark bbox, which will be used as reference-bbox of an object.
this.mark_bbox=function(box){
if (box){
this.marked_object = {
frame: box.world.frameInfo.frame,
scene: box.world.frameInfo.scene,
ann: box.world.annotation.boxToAnn(box),
}
logger.log(`selected reference objcet ${this.marked_object}`);
this.header.set_ref_obj(this.marked_object);
}
};
this.followStaticObjects = function(box) {
let world = box.world;
let staticObjects = world.annotation.boxes.
filter(b=>b!=box && b.obj_attr && b.obj_attr.search('static')>=0).
map(refObj=>{
let coord = euler_angle_to_rotate_matrix_3by3(refObj.rotation);
let trans = transpose(coord, 3);
let p = [box.position.x - refObj.position.x,
box.position.y - refObj.position.y,
box.position.z - refObj.position.z];
let relativePos = matmul2(trans, p, 3);
let relativeRot = {
x: normalizeAngle(box.rotation.x - refObj.rotation.x),
y: normalizeAngle(box.rotation.y - refObj.rotation.y),
z: normalizeAngle(box.rotation.z - refObj.rotation.z),
};
let distance = Math.sqrt(relativePos[0]*relativePos[0] + relativePos[1]*relativePos[1] + relativePos[2]*relativePos[2]);
return {
obj_track_id: refObj.obj_track_id,
relativePos,
relativeRot,
distance
}
});
let worldList = box.world.data.worldList;
//let saveList = [];
worldList.forEach(w=>{
if (w === box.world){
//current frame
return;
}
let existedBox = w.annotation.boxes.find(b=>b.obj_track_id == box.obj_track_id);
if (existedBox && !existedBox.annotator)
{
// have same objects annotated.
// if its generated by machine, lets overwrite it
return;
}
let candPoseSets = staticObjects.map(refObj=>{
let refObjInW = w.annotation.boxes.find(b=>b.obj_track_id == refObj.obj_track_id);
if (!refObjInW){
// not found refobj in this world, give up
return null;
}
let relativePos = refObj.relativePos;
let relativeRot = refObj.relativeRot;
let coord = euler_angle_to_rotate_matrix_3by3(refObjInW.rotation);
let rp = matmul2(coord, relativePos, 3);
let newObjPos = {
x: refObjInW.position.x + rp[0],
y: refObjInW.position.y + rp[1],
z: refObjInW.position.z + rp[2],
};
let newObjRot = {
x: normalizeAngle(refObjInW.rotation.x + relativeRot.x),
y: normalizeAngle(refObjInW.rotation.y + relativeRot.y),
z: normalizeAngle(refObjInW.rotation.z + relativeRot.z)
};
return {
distance: refObj.distance,
weight: Math.exp(-refObj.distance * (refObjInW.annotator?1:0.1)),
position: newObjPos,
rotation: newObjRot,
};
});
candPoseSets = candPoseSets.filter(p=>!!p);
if (candPoseSets.length == 0) {
return;
}
// calculate mean pos/rot
let denorm = candPoseSets.reduce((a,b)=>a+b.weight, 0);
let newObjPos = {x:0, y:0, z:0};
let newObjRot = {x:0, y:0, z:0, cosZ: 0, sinZ:0};
candPoseSets.forEach(p=>{
newObjPos.x += p.position.x * p.weight;
newObjPos.y += p.position.y * p.weight;
newObjPos.z += p.position.z * p.weight;
newObjRot.x += p.rotation.x * p.weight;
newObjRot.y += p.rotation.y * p.weight;
//newObjRot.z += p.rotation.z * p.weight;
newObjRot.cosZ += Math.cos(p.rotation.z) * p.weight;
newObjRot.sinZ += Math.sin(p.rotation.z) * p.weight;
});
newObjPos.x /= denorm;
newObjPos.y /= denorm;
newObjPos.z /= denorm;
newObjRot.x /= denorm;
newObjRot.y /= denorm;
newObjRot.cosZ /= denorm;
newObjRot.sinZ /= denorm;
newObjRot.z = Math.atan2(newObjRot.sinZ, newObjRot.cosZ);
// ignor distant objects
if (pointsGlobalConfig.ignoreDistantObject){
let objDistance = Math.sqrt(newObjPos.x * newObjPos.x + newObjPos.y * newObjPos.y + newObjPos.z * newObjPos.z);
if ((box.scale.z < 2 && objDistance > 100) || objDistance > 150)
{
return;
}
}
// apply
if (existedBox){
existedBox.position.x = newObjPos.x;
existedBox.position.y = newObjPos.y;
existedBox.position.z = newObjPos.z;
existedBox.rotation.x = newObjRot.x;
existedBox.rotation.y = newObjRot.y;
existedBox.rotation.z = newObjRot.z;
existedBox.scale.x = box.scale.x;
existedBox.scale.y = box.scale.y;
existedBox.scale.z = box.scale.z;
existedBox.annotator="S";
logger.log(`modified box in ${w}`);
} else{
let newBox = w.annotation.add_box(newObjPos,
box.scale,
newObjRot,
box.obj_type,
box.obj_track_id,
box.obj_attr);
newBox.annotator="S";
w.annotation.load_box(newBox);
logger.log(`inserted box in ${w}`);
}
console.log("added box in ", w.frameInfo.frame);
//saveList.push(w);
w.annotation.setModified();
});
};
this.followsRef = function(box){
//find ref object in current frame
let world = box.world;
let refObj = world.annotation.boxes.find(b=>b.obj_track_id == this.marked_object.ann.obj_id);
if (refObj){
console.log("found ref obj in current frame");
world.annotation.setModified()
//compute relative position
// represent obj in coordinate system of refobj
let coord = euler_angle_to_rotate_matrix_3by3(refObj.rotation);
let trans = transpose(coord, 3);
let p = [box.position.x - refObj.position.x,
box.position.y - refObj.position.y,
box.position.z - refObj.position.z];
const relativePos = matmul2(trans, p, 3);
const relativeRot = {
x: box.rotation.x - refObj.rotation.x,
y: box.rotation.y - refObj.rotation.y,
z: box.rotation.z - refObj.rotation.z,
};
let worldList = box.world.data.worldList;
//let saveList = [];
worldList.forEach(w=>{
if (w === box.world){
//current frame
return;
}
let existedBox = w.annotation.boxes.find(b=>b.obj_track_id == box.obj_track_id);
if (existedBox && !existedBox.annotator)
{
// have same objects annotated.
// if its generated by machine, lets overwrite it
return;
}
let refObjInW = w.annotation.boxes.find(b=>b.obj_track_id == refObj.obj_track_id);
if (!refObjInW){
// not found refobj in this world, give up
return;
}
let coord = euler_angle_to_rotate_matrix_3by3(refObjInW.rotation);
let rp = matmul2(coord, relativePos, 3);
let newObjPos = {
x: refObjInW.position.x + rp[0],
y: refObjInW.position.y + rp[1],
z: refObjInW.position.z + rp[2],
};
let newObjRot = {
x: refObjInW.rotation.x + relativeRot.x,
y: refObjInW.rotation.y + relativeRot.y,
z: refObjInW.rotation.z + relativeRot.z
};
if (existedBox){
existedBox.position.x = newObjPos.x;
existedBox.position.y = newObjPos.y;
existedBox.position.z = newObjPos.z;
existedBox.rotation.x = newObjRot.x;
existedBox.rotation.y = newObjRot.y;
existedBox.rotation.z = newObjRot.z;
existedBox.scale.x = box.scale.x;
existedBox.scale.y = box.scale.y;
existedBox.scale.z = box.scale.z;
existedBox.annotator="F";
existedBox.follows = {
obj_track_id: refObj.obj_track_id,
relative_position: {
x: relativePos[0],
y: relativePos[1],
z: relativePos[2],
},
relative_rotation: relativeRot,
};
logger.log(`modified box in ${w}`);
} else{
let newBox = w.annotation.add_box(newObjPos,
box.scale,
newObjRot,
box.obj_type,
box.obj_track_id,
box.obj_attr);
newBox.annotator="F";
newBox.follows = {
obj_track_id: refObj.obj_track_id,
relative_position: {
x: relativePos[0],
y: relativePos[1],
z: relativePos[2],
},
relative_rotation: relativeRot,
};
w.annotation.load_box(newBox);
logger.log(`inserted box in ${w}`);
}
console.log("added box in ", w.frameInfo.frame);
//saveList.push(w);
w.annotation.setModified();
});
//saveWorldList(saveList);
}
};
this.syncFollowers = function(box){
let world = box.world;
let allFollowers = world.annotation.boxes.filter(b=>b.follows && b.follows.obj_track_id === box.obj_track_id);
if (allFollowers.length == 0){
console.log("no followers");
return;
}
let refObj = box;
let coord = euler_angle_to_rotate_matrix_3by3(refObj.rotation);
allFollowers.forEach(fb=>{
let relpos = [fb.follows.relative_position.x,
fb.follows.relative_position.y,
fb.follows.relative_position.z,
];
let rp = matmul2(coord, relpos, 3);
fb.position.x = refObj.position.x + rp[0];
fb.position.y = refObj.position.y + rp[1];
fb.position.z = refObj.position.z + rp[2];
fb.rotation.x = refObj.rotation.x + fb.follows.relative_rotation.x;
fb.rotation.y = refObj.rotation.y + fb.follows.relative_rotation.y;
fb.rotation.z = refObj.rotation.z + fb.follows.relative_rotation.z;
});
};
this.paste_bbox=function(pos, add_box){
if (!pos)
pos = this.marked_object.ann.psr.position;
else
pos.z = this.marked_object.ann.psr.position.z;
return add_box(pos, this.marked_object.ann.psr.scale, this.marked_object.ann.psr.rotation,
this.marked_object.ann.obj_type, this.marked_object.ann.obj_id, this.marked_object.ann.obj_attr);
};
// this.auto_adjust_bbox=function(box, done, on_box_changed){
// saveWorld(function(){
// do_adjust(box, on_box_changed);
// });
// let _self =this;
// function do_adjust(box, on_box_changed){
// console.log("auto adjust highlighted bbox");
// var xhr = new XMLHttpRequest();
// // we defined the xhr
// xhr.onreadystatechange = function () {
// if (this.readyState != 4) return;
// if (this.status == 200) {
// console.log(this.responseText)
// console.log(box.position);
// console.log(box.rotation);
// var trans_mat = JSON.parse(this.responseText);
// var rotation = Math.atan2(trans_mat[4], trans_mat[0]) + box.rotation.z;
// var transform = {
// x: -trans_mat[3],
// y: -trans_mat[7],
// z: -trans_mat[11],
// }
// /*
// cos sin x
// -sin cos y
// */
// var new_pos = {
// x: Math.cos(-rotation) * transform.x + Math.sin(-rotation) * transform.y,
// y: -Math.sin(-rotation) * transform.x + Math.cos(-rotation) * transform.y,
// z: transform.z,
// };
// box.position.x += new_pos.x;
// box.position.y += new_pos.y;
// box.position.z += new_pos.z;
// box.scale.x = marked_object.scale.x;
// box.scale.y = marked_object.scale.y;
// box.scale.z = marked_object.scale.z;
// box.rotation.z -= Math.atan2(trans_mat[4], trans_mat[0]);
// console.log(box.position);
// console.log(box.rotation);
// on_box_changed(box);
// _self.header.mark_changed_flag();
// if (done){
// done();
// }
// }
// // end of state change: it can be after some time (async)
// };
// xhr.open('GET',
// "/auto_adjust"+"?scene="+marked_object.scene + "&"+
// "ref_frame=" + marked_object.frame + "&" +
// "object_id=" + marked_object.obj_track_id + "&" +
// "adj_frame=" + data.world.frameInfo.frame,
// true);
// xhr.send();
// }
// };
this.smart_paste=function(selected_box, add_box, on_box_changed){
var box = selected_box;
if (!box){
let sceneP = this.mouse.get_mouse_location_in_world()
// trans pos to world local pos
//let pos = this.data.world.scenePosToLidar(sceneP);
box = this.paste_bbox(pos, add_box);
}
else if (this.marked_object){
box.scale.x = this.marked_object.ann.psr.scale.x;
box.scale.y = this.marked_object.ann.psr.scale.y;
box.scale.z = this.marked_object.ann.psr.scale.z;
}
// this.auto_adjust_bbox(box,
// function(){saveWorld();},
// on_box_changed);
// this.header.mark_changed_flag();
this.boxOp.auto_rotate_xyz(box, null, null,
on_box_changed,
"noscaling");
};
}
export {AutoAdjust}