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JavaScript

import * as THREE from './lib/three.module.js';
import { PCDLoader } from './lib/PCDLoader.js';
import { matmul, euler_angle_to_rotate_matrix_3by3} from "./util.js"
//todo: clean arrows
function AuxLidar(sceneMeta, world, frameInfo, auxLidarName){
this.world = world;
this.frameInfo = frameInfo;
this.name = auxLidarName;
this.sceneMeta = sceneMeta;
this.coordinatesOffset = world.coordinatesOffset;
this.showPointsOnly = true;
this.showCalibBox = false;
//this.cssStyleSelector = this.sceneMeta.calib.aux_lidar[this.name].cssstyleselector;
this.color = this.sceneMeta.calib.aux_lidar[this.name].color;
if (!this.color)
{
this.color = [
this.world.data.cfg.point_brightness,
this.world.data.cfg.point_brightness,
this.world.data.cfg.point_brightness,
];
}
this.lidar_points = null; // read from file, centered at 0
this.elements = null; // geometry points
this.preloaded = false;
this.loaded = false;
this.go_cmd_received = false;
this.webglScene = null;
this.on_go_finished = null;
this.go = function(webglScene, on_go_finished){
this.webglScene = webglScene;
if (this.preloaded){
if (this.elements){
this.webglScene.add(this.elements.points);
if (this.showCalibBox)
this.webglScene.add(this.calib_box);
}
this.loaded = true;
if (on_go_finished)
on_go_finished();
}
//anyway we save go cmd
{
this.go_cmd_received = true;
this.on_go_finished = on_go_finished;
}
};
this.showCalibBox = function(){
this.showCalibBox = true;
this.webglScene.add(this.calib_box);
};
this.hideCalibBox = function(){
this.showCalibBox = false;
this.webglScene.remove(this.calib_box);
};
this.get_unoffset_lidar_points = function(){
if (this.elements){
let pts = this.elements.points.geometry.getAttribute("position").array;
return pts.map((p,i)=>p-this.world.coordinatesOffset[i %3]);
}
else{
return [];
}
};
// todo: what if it's not preloaded yet
this.unload = function(keep_box){
if (this.elements){
this.webglScene.remove(this.elements.points);
if (!this.showPointsOnly)
this.elements.arrows.forEach(a=>this.webglScene.remove(a));
if (!keep_box)
this.webglScene.remove(this.calib_box);
}
this.loaded = false;
};
// todo: its possible to remove points before preloading,
this.deleteAll = function(keep_box){
if (this.loaded){
this.unload();
}
if (this.elements){
//this.scene.remove(this.points);
this.world.data.dbg.free();
if (this.elements.points)
{
this.elements.points.geometry.dispose();
this.elements.points.material.dispose();
}
if (this.elements.arrows)
{
this.elements.arrows.forEach(a=>{
this.world.data.dbg.free();
a.geometry.dispose();
a.material.dispose();
})
}
this.elements = null;
}
if (!keep_box && this.calib_box){
this.world.data.dbg.free();
this.calib_box.geometry.dispose();
this.calib_box.material.dispose();
this.calib_box = null;
}
};
this.filterPoints = function(position){
let filtered_position = [];
if (pointsGlobalConfig.enableFilterPoints)
{
for(let i = 0; i <= position.length; i+=3)
{
if (position[i+2] <= pointsGlobalConfig.filterPointsZ)
{
filtered_position.push(position[i]);
filtered_position.push(position[i+1]);
filtered_position.push(position[i+2]);
}
}
}
return filtered_position;
};
this.preload = function(on_preload_finished){
this.on_preload_finished = on_preload_finished;
var loader = new PCDLoader();
var _self = this;
loader.load( this.frameInfo.get_aux_lidar_path(this.name),
//ok
function ( pcd ) {
var position = pcd.position;
//_self.points_parse_time = new Date().getTime();
//console.log(_self.points_load_time, _self.frameInfo.scene, _self.frameInfo.frame, "parse pionts ", _self.points_parse_time - _self.create_time, "ms");
_self.lidar_points = position;
// add one box to calibrate lidar with lidar
_self.calib_box = _self.createCalibBox();
// install callback for box changing
_self.calib_box.on_box_changed = ()=>{
_self.move_lidar(_self.calib_box);
};
//position = _self.transformPointsByOffset(position);
position = _self.move_points(_self.calib_box);
let elements = _self.buildGeometry(position);
_self.elements = elements;
//_self.points_backup = mesh;
_self._afterPreload();
},
// on progress,
function(){},
// on error
function(){
//error
console.log("load lidar failed.");
_self._afterPreload();
},
// on file loaded
function(){
//_self.points_readfile_time = new Date().getTime();
//console.log(_self.points_load_time, _self.frameInfo.scene, _self.frameInfo.frame, "read file ", _self.points_readfile_time - _self.create_time, "ms");
}
);
};
// internal funcs below
this._afterPreload = function(){
this.preloaded = true;
console.log(`lidar ${this.auxLidarName} preloaded`);
if (this.on_preload_finished){
this.on_preload_finished();
}
if (this.go_cmd_received){
this.go(this.webglScene, this.on_go_finished);
}
};
this.createCalibBox = function(){
if (this.sceneMeta.calib.aux_lidar && this.sceneMeta.calib.aux_lidar[this.name]){
return this.world.annotation.createCuboid(
{
x: this.sceneMeta.calib.aux_lidar[this.name].translation[0] + this.coordinatesOffset[0],
y: this.sceneMeta.calib.aux_lidar[this.name].translation[1] + this.coordinatesOffset[1],
z: this.sceneMeta.calib.aux_lidar[this.name].translation[2] + this.coordinatesOffset[2],
},
{x:0.5, y:0.5, z:0.5},
{
x: this.sceneMeta.calib.aux_lidar[this.name].rotation[0],
y: this.sceneMeta.calib.aux_lidar[this.name].rotation[1],
z: this.sceneMeta.calib.aux_lidar[this.name].rotation[2],
},
"lidar",
this.name);
}else {
return this.world.annotation.createCuboid(
{x: this.coordinatesOffset[0],
y: this.coordinatesOffset[1],
z: this.coordinatesOffset[2]},
{x:0.5, y:0.5, z:0.5},
{x:0,y:0,z:0},
"lidar",
this.name);
}
};
this.buildPoints = function(position){
// build geometry
this.world.data.dbg.alloc();
let geometry = new THREE.BufferGeometry();
if ( position.length > 0 )
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
let pointColor = this.color;
let color=[];
for (var i =0; i< position.length; i+=3){
color.push(pointColor[0]);
color.push(pointColor[1]);
color.push(pointColor[2]);
}
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute(color, 3 ) );
geometry.computeBoundingSphere();
// build material
let pointSize = this.sceneMeta.calib.aux_lidar[this.name].point_size;
if (!pointSize)
pointSize = 1;
let material = new THREE.PointsMaterial( { size: pointSize, vertexColors: THREE.VertexColors } );
//material.size = 2;
material.sizeAttenuation = false;
// build mesh
let mesh = new THREE.Points( geometry, material );
mesh.name = "lidar";
return mesh;
};
this.buildGeometry = function(position){
let points = this.buildPoints(position);
return {
points: points,
};
};
this.move_points = function(box){
let points = this.lidar_points;
let trans = euler_angle_to_rotate_matrix_3by3(box.rotation);
let rotated_points = matmul(trans, points, 3);
let translation=[box.position.x, box.position.y, box.position.z];
let translated_points = rotated_points.map((p,i)=>{
return p + translation[i % 3];
});
let filtered_position = this.filterPoints(translated_points);
return filtered_position;
};
this.move_lidar= function(box){
let translated_points = this.move_points(box);
let elements = this.buildGeometry(translated_points);
// remove old points
this.unload(true);
this.deleteAll(true);
this.elements = elements;
//_self.points_backup = mesh;
if (this.go_cmd_received) // this should be always true
{
this.webglScene.add(this.elements.points);
if (!this.showPointsOnly)
this.elements.arrows.forEach(a=>this.webglScene.add(a));
}
};
}
function AuxLidarManager(sceneMeta, world, frameInfo){
this.lidarList = [];
if (world.data.cfg.enableAuxLidar && sceneMeta.aux_lidar){
let lidars = [];
for (let r in sceneMeta.calib.aux_lidar){
if (!sceneMeta.calib.aux_lidar[r].disable)
lidars.push(r);
}
this.lidarList = lidars.map(name=>{
return new AuxLidar(sceneMeta, world, frameInfo, name);
});
}
this.getAllBoxes = function()
{
if (this.showCalibBox)
{
return this.lidarList.map(r=>r.calib_box);
}
else
{
return [];
}
};
this.preloaded = function(){
for (let r in this.lidarList){
if (!this.lidarList[r].preloaded)
return false;
}
return true;
};
this.go = function(webglScene, on_go_finished){
this.lidarList.forEach(r=>r.go(webglScene, on_go_finished));
};
this.preload = function(on_preload_finished){
this.lidarList.forEach(r=>r.preload(on_preload_finished));
};
this.unload = function(){
this.lidarList.forEach(r=>r.unload());
};
this.deleteAll = function(){
this.lidarList.forEach(r=>r.deleteAll());
};
this.getOperableObjects = function(){
return this.lidarList.flatMap(r=>r.getOperableObjects());
};
this.showCalibBox = false;
this.showCalibBox = function(){
this.showCalibBox = true;
this.lidarList.forEach(r=>r.showCalibBox());
};
this.hideCalibBox = function(){
this.showCalibBox = false;
this.lidarList.forEach(r=>r.hideCalibBox());
}
};
export {AuxLidarManager}