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85 lines
2.5 KiB
JavaScript
85 lines
2.5 KiB
JavaScript
import * as THREE from "./lib/three.module.js";
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//import Stats from './lib/stats.module.js';
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import { OrthographicTrackballControls } from "./lib/OrthographicTrackballControls.js";
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var camera, controls, scene, renderer, stats;
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init();
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animate();
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function init() {
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camera = new THREE.OrthographicCamera(
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window.innerWidth / -2,
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window.innerWidth / 2,
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window.innerHeight / 2,
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window.innerHeight / -2,
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1,
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2000
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);
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camera.position.z = 1000;
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// world
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0xcccccc);
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scene.fog = new THREE.FogExp2(0xcccccc, 0.001);
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var geometry = new THREE.CylinderBufferGeometry(0, 10, 30, 4, 1);
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var material = new THREE.MeshPhongMaterial({
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color: 0xffffff,
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flatShading: true,
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});
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for (var i = 0; i < 50; i++) {
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var mesh = new THREE.Mesh(geometry, material);
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mesh.position.x = (Math.random() - 0.5) * 1000;
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mesh.position.y = (Math.random() - 0.5) * 1000;
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mesh.position.z = (Math.random() - 0.5) * 1000;
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mesh.updateMatrix();
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mesh.matrixAutoUpdate = false;
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scene.add(mesh);
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}
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// lights
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var light = new THREE.DirectionalLight(0xffffff);
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light.position.set(1, 1, 1);
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scene.add(light);
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var light = new THREE.DirectionalLight(0x002288);
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light.position.set(-1, -1, -1);
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scene.add(light);
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var light = new THREE.AmbientLight(0x222222);
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scene.add(light);
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// renderer
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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controls = new OrthographicTrackballControls(camera, renderer.domElement);
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controls.rotateSpeed = 1.0;
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controls.zoomSpeed = 1.2;
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controls.noZoom = false;
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controls.noPan = false;
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controls.staticMoving = true;
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controls.dynamicDampingFactor = 0.3;
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controls.keys = [65, 83, 68];
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controls.addEventListener("change", render);
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//stats = new Stats();
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//document.body.appendChild( stats.dom );
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//
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window.addEventListener("resize", onWindowResize, false);
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//
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render();
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}
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function onWindowResize() {
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camera.left = window.innerWidth / -2;
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camera.right = window.innerWidth / 2;
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camera.top = window.innerHeight / 2;
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camera.bottom = window.innerHeight / -2;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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controls.handleResize();
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render();
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}
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function animate() {
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requestAnimationFrame(animate);
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controls.update();
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//stats.update();
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}
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function render() {
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renderer.render(scene, camera);
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}
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